Facial Controller with Float Limits
Quicky and easily create a controller/UI for facial animation. One button click to create a controller with already assigned float limits.
- Link multiple controls into one large UI
- Limits keep your facial UI looking clean and easy to read
** You are able to scale and resize the box to your needs, link into a larger UI or whatever you see fit. But just remember you will have to change the float limits manually if you do so. I had a script written out that automatically achieved this for you but we encountered a bug that randomly produced keys on flat tangents so that "script is scrapped" until the bug can be fixed.

This is another great script I came across from watching Paul Neales Intermediate Rigging Videos. Simply select your bone chain by double clicking the root bone, then run the script. Done.
- Greatly speeds up the time it takes to make stretchy bones for a bone based facial rig
- Written into a simple UI, it can easily be added to My Rigging/animation UI or any other common tools UI or shelf that you prefer.
Four Finger Hand Script

This is a simple script I came across from watching Paul Neales Intermediate Rigging Videos.
- Script that can easily be applied to any attribute holder to create custom sliders and spinners
- Can easily be edited to fit hands with only 3 or even 2 fingers
- Collapsible rollouts for each finger including a master
*If your pipeline allows or you are simply working from home I highly recommend using this script in conjunction with the PEN Attribute holder. It's a great attribute holder that can save, copy, and blend poses from one to another. Made by Paul Neale, the PEN Attribute holder can dramatically speed up animation.
Check it out at PaulNeale.com
Rigging/Animation Tools

I use this UI all the time, I have it load when Max starts up because these tools really help speed up my workflow. Here is a quick overview of tools/buttons in this UI.
- Quick Group/Ungroup button
- Button to assign Euler XYZ quickly, I use this when I need to set up a master clench manually for any hand. The Euler XYZ is applied to the finger bones so they can be driven by an individual finger control as well as a master. This button speeds simply speeds up the process.
- Xray On/Off, self explanatory. great toggle for rigging as you can toggle Xray on/off on a frozen layer without, unfreezing, selecting, turning on Xray etc. (you have to manually write in the script editor what you want to be driven by this button)
- Skin Wrap button simply helps me work faster when setting up morph targets.
- Trajectory/Ghosting button simply toggles traj. or ghosting. Great for animation.
- Reset Transforms- self explanatory, quickly reset transforms if they are frozen .
Feather Script

This is a script I found on Tyson Ibeles site. I just wrote it into a simple UI, it's a great tool.
- Simple Feather UI that creates and constrains a feather (or any other object) between two others.




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