Rigs Completed in 2011
Chale Brown
Legend of Zelda Gear
Rigged in 3ds Max
Models downloaded from http://www.gfx-3d-model.com
Models downloaded from http://www.gfx-3d-model.com
Trung
"Trung" Character Rig:: Modeled by Rachel Hollenbeck
- Bone based facial setup
- IK/FK arms
- Spine built with stretchy IK
- Individual finger control with master clench/splay
- Full foot roll plus left and right foot bank
- Rig fully scalable
- Upper and lower arm twist bones
"Ozzy" (That's what I called him)
"Ozzy" Character Rig:: Modeled by Rachel Hollenbeck
- Can adjust Eye pupil size through scalable control object or custom slider
- Head Squash/Stretch
- Facial UI with assigned float limits for each controller
- Facial setup using morph targets and bones
- IK/FK arms
- Spine built with stretchy IK
- Individual finger control with master clench/splay
- Full foot roll plus left and right foot bank
- Rig fully scalable
- Upper and lower arm twist bones
Rigs Completed in 2010
Marcus
"Marcus" Character Rig:: Modeled by Rachel Hollenbeck
- Facial UI with assigned float limits for each controller
- Facial setup using morph targets
- Full FK spine
- Rig Fully Scalable
- Individual finger control with master clench/splay
Checkers
"Checkers" Quadrupedal Character Rig:: Modeled by Inviro Studios
- Full tongue control
- Toggle-able secondary motion on cheeks and ears
- Facial UI with assigned float limits for each controller
- Facial setup using morph targets
- Full IK spine
- Rig Fully Scalable
- Individual finger control with master clench/splay
Cliff
"Cliff" Character Rig:: Modeled by Rachel Hollenbeck
- Stomach wiggle Controller
- Facial UI with assigned float limits for each controller
- Facial setup using morph targets
- Full FK spine
- Rig Fully Scalable
- Individual finger control with master clench/splay
Francis
"Francis" Character Rig:: Modeled by Inviro Studios
- Facial UI with assigned float limits for each controller
- Facial setup using morph targets
- Full FK spine
- Rig Fully Scalable
- Individual finger control with master clench/splay
Sam
"Sam" Character Rig:: Modeled by Rachel Hollenbeck
- Facial UI with assigned float limits for each controller
- Facial setup using morph targets
- Full FK spine
- Rig Fully Scalable
- Individual finger control with master clench/splay











