Rigs

Rigs Completed in 2011


Chale Brown


 
Modeled/Rigged in 3ds Max






Legend of Zelda Gear





Rigged in 3ds Max 
 Models downloaded from http://www.gfx-3d-model.com


Trung





"Trung" Character Rig:: Modeled by Rachel Hollenbeck
  • Bone based facial setup
  • IK/FK arms
  • Spine built with stretchy IK
  • Individual finger control with master clench/splay
  • Full foot roll plus left and right foot bank
  • Rig fully scalable
  • Upper and lower arm twist bones 

"Ozzy" (That's what I called him)





"Ozzy" Character Rig:: Modeled by Rachel Hollenbeck
  • Can adjust Eye pupil size through scalable control object or custom slider
  • Head Squash/Stretch
  • Facial UI with assigned float limits for each controller
  • Facial setup using morph targets and bones
  • IK/FK arms
  • Spine built with stretchy IK
  • Individual finger control with master clench/splay
  • Full foot roll plus left and right foot bank
  • Rig fully scalable
  • Upper and lower arm twist bones 

    Rigs Completed in 2010

    Marcus



    "Marcus" Character Rig:: Modeled by Rachel Hollenbeck

    • Facial UI with assigned float limits for each controller
    • Facial setup using morph targets
    • Full FK spine
    • Rig Fully Scalable
    • Individual finger control with master clench/splay


    Checkers




    "Checkers" Quadrupedal Character Rig:: Modeled by Inviro Studios

    • Full tongue control
    • Toggle-able secondary motion on cheeks and ears
    • Facial UI with assigned float limits for each controller
    • Facial setup using morph targets
    • Full IK spine
    • Rig Fully Scalable
    • Individual finger control with master clench/splay



    Cliff








    "Cliff" Character Rig:: Modeled by Rachel Hollenbeck
    • Stomach wiggle Controller
    • Facial UI with assigned float limits for each controller
    • Facial setup using morph targets
    • Full FK spine
    • Rig Fully Scalable
    • Individual finger control with master clench/splay


    Francis







    "Francis" Character Rig:: Modeled by Inviro Studios

    • Facial UI with assigned float limits for each controller
    • Facial setup using morph targets
    • Full FK spine
    • Rig Fully Scalable
    • Individual finger control with master clench/splay



    Sam



    "Sam" Character Rig:: Modeled by Rachel Hollenbeck

    • Facial UI with assigned float limits for each controller
    • Facial setup using morph targets
    • Full FK spine
    • Rig Fully Scalable
    • Individual finger control with master clench/splay





     
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