Fur, lighting, and animation was done in MayaRig courtesy of creativecrash.com
Modeling, texturing, lighting, and animation all done in 3ds MaxOriginal character concept by Janet Kim
Fur, lighting, and animation done in MayaRig courtesy of creativecrash.com
Animation done in Maya, tie done in Maya using ncloth and dynamicsRig courtesy of creativecrash.com
Original character rigged in 3ds Max